The games we played in class this week related quite well to
Anthropy’s text “Rise of the Videogame Zinesters”. In her text, Anthropy spoke
about the nature of videogames, including insight into their strengths and
weaknesses. She described how videogames have strengths in story-telling
abilities, especially in regards to the aspect of role-playing games.
Videogames allow for player’s interactions, within the boundaries created by
set rules. In describing the weaknesses associated with videogames, Anthropy
points out that videogames aren’t yet very developed and progressive in their
possibility spaces, plot lines, and characters because of the lack of diversity
inherently brought on by many videogame creators whom often tend to be white
males offering narrow perspectives. She elaborates on this topic by revealing that
the ‘Big Games Industry’ adds to the problems in videogames by imposing a false
sense that the knowledge needed to create games is not attainable without
special institutional instruction. This makes way for ‘wannabe creators’ to be
hired by big gaming corporations to be put to make games under ridiculous
working conditions and long hours. Anthropy also compares and contrasts
videogames to film. She describes films as media that tell static stories with
no possibility for audience’s interactions, while videogames allow for
audience/player interaction. A film is just a static pre-scripted story
altogether, while in videogame the player can make their own story in a sense,
within a given possibility space of set rules. My favorite piece from the text
was when she spoke about games as culture and how games tell stories that
illustrate the values of their creators in a unique way, which I believe is the
most interesting and unique aspect of videogames. They let you see inside the
mind of their creator, in a sense.
Sunday, November 18, 2012
Wednesday, November 14, 2012
Rise
Today’s class was awesome! We played games that
Anna Anthropy referred to as “folk games” in her book “Rise of the Videogame
Zinesters”. I found the reading assigned for the book to be very interesting
and the games tied in quite nicely. Anna’s argument was that videogames are
still not in a mature stage yet because of the lack of diversity in its
characters and plots. She says that this is due to the limited perspectives
that videogames are created by because all the current videogame creators are
currently white males. She gives lots of interesting facts and reasons as to
why this is so, such as the loop from engineering days to modern day computer
access, that make sense and gives you a whole new look at videogames. My
favorite quote of the reading was how Anna describes art, she says “creation is
art”. If this is so then there is no doubt that videogames are artworks and
there should not be so much debate when it comes to deciding this. She also
argues that with the release of new programs that make it easier for everyday
people with no programming knowledge to create videogames, she hopes to see an
increase in perspectives. She compares this to film and youtube, saying that
not all youtube videos created by users are gems but a few will arise due to
the sheer numbers of created content. I totally agree with everything Anna says
in her book and find her to be very insightful. I really can’t wait to keep on
reading and if the book’s class discussion involves more game playing, then it
is definitely my favorite material we have covered thus far.
Thursday, November 1, 2012
Free Plants VS Zombies
Hello! Because its Halloween, the nice people at Popcap are giving out their awesome game Plants vs Zombies our for free!
Follow this link:http://www.stopzombiemouth.com/
and use the code: PEAH8R to get a free copy!
Follow this link:http://www.stopzombiemouth.com/
and use the code: PEAH8R to get a free copy!
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