In the concluding chapter of “How To Do Things With
Videogames”, Bogost analyzes the future of the games industry and gamer
culture. He reveals that games are becoming more and more popularized and more
mainstream throughout society than ever before. He exposes how technology like
the internet, television, and computers used to be something ‘special’ and
exclusive and are now a part of daily life for many people. Bogost illustrates
that indeed games are coming to this. They are no longer going to be something
special and unique, serving a particular purpose. Games are now and will be
serving many different purposes, representing many different things as they
become more mainstream. He says that this will thus put an end to gamer culture,
as less and less individuals will be identifying with games as their primary
media diet. Now people from all different walks of life will be partaking in
games. He suggests this is both a positive thing and a negative one. From my
perception of the reading, Bogost wishes in a sense that games would remain
more exclusive and ‘special’, but at the same time he seems to admire the fact
that games are making such an impact on society and culture. In a sense, I feel
the same way. I think that classic gamer culture will eventually die out, while
games become a positive mainstream part of people’s daily lives.
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