In Bogost’s chapter on snapshots, he reveals the fascinating
similarity and difference between snapshot photographs from 19th and
20th century Kodak and today’s various game making software. When
Kodak developed the snapshot beginning with the Brownie camera in 1900, it
changed the way photography was used by consumers as a medium. These personal,
affordable cameras made photography available to the public and introduced the
snapshot – which allowed for regular people to capture the precious moments in
their lives with practically no photography skills needed. Today’s game making
software allows for regular people with practically no computer or gaming
skills to create games and use media the same way that Kodak’s snapshots did. The
fundamental difference between Kodak’s snapshot camera and today’s game making
software is that game making can never be fully automated like the camera.
Cameras are a mostly automated process while computers and game making require
uncommon skills and programming of some sort. Snapshots personalized
photography and cameras in the sense that regular people could take personal
photos of moments of their lives that are significant to them, in a simple and
affordable way. Today’s snapshot games and media allow personalization in
multiple ways. Social media is very personalized. Some games like Sims Carnival
deal with personalized topics and allow for users to interact and personalize
the game itself. It is fascinating that snapshots and snapshot games aren’t
simply just pictures or games but are pictures and games that can be
personalized and used for a variety of different purposes.
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