The game Dear Ester definitely helped me understand more of
what Jenkins was talking about in “Game Design as Narrative Architecture.” Dear
Ester was totally different then anything we have played in class so far. The
game is more of an information space and lets the player work through the space
as he pleases. There are no directions or goals that are given to you at the
beginning, you are just thrown into the game and figure it out as you go. Dear
Ester portrays embedded narrative perfectly; there are numerous staged areas
that the player can conclude their own ideas about what has happened. For
example the cave that had old food it showed that maybe someone living there or
is around, but you do not know for sure. The game is also designed beautifully;
in no other game have we stopped playing to look at the scenery. This goes to
show that the game was meant to be played slowly and for the player to take in
their surroundings and try to figure out what the narrative of the game is
trying to portray. This game is also an example of emergent narrative because
depending on how you interact with the game and where you venture first makes
the narrative of the story different. Going into the cave was also an example
of this because in class when we went into the cave there was only old food but
in other times the game was played there was also clothing on the ground. Which
shows the game takes shape as it is played.
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