Monday, October 22, 2012

Unmanned


The game unmanned was extremely appropriate for the reading this week. The game starts off with a guy who possibly is dealing with PTSD and has to balance his life between home and work. This is very similar to the magic circle and how sometimes real life permeates through the magic circle and can affect the virtual reality that is created. I thought it was interesting that in the game every response from both sides of the game affects the possibilities so greatly.  Some responses, for example, can either piss the co-worker off or have her react the way she typically would. The key to that game though is trying to figure out who this guy normally is and try to find appropriate ways to respond so that everything seems normal. When Jose hit on the co-worker, she reacted as if it’s never happened before, so therefore the characters average behavior doesn't consist of hitting on his co-worker. When you discover that you have to change the way you answer from that point on in order to win the most medals. The messages that this game tries to convey towards its players are mainly about war veterans and current soldiers. It shows their struggle for normalcy and the balance of having that normal life while also going to work and "manning" the unmanned drone. I thought it was funny that they put a video game within the game. I thought it was pretty funny that it acted as a Call of Duty clone considering the game that we were playing was an army game. Overall the game was certainly a different take on a typical army game and certainly showed me a different perspective on the whole thing.

No comments:

Post a Comment