Sunday, October 21, 2012

Unmanned


Unmanned was a game I have played that was quite unlike any other. It has very unique qualities about it, and this is what is interesting. The goal of the game is to achieve all of the medals, however when I played I didn’t get any! I liked that this game “humanized” the life of a soldier controlling an AED, as the snotty media usually is quick to scrutinize these people even if they are fighting for the safety of their country, which includes the same media members who are the first ones to point out a wrongdoing done by the AED soldiers while you wont hear a peep out of them if they kill a terrorist or accomplish something good. This game relates well to the thoughts of Roger Callois, specifically to his two ideas of alea and mimicry. Alea can basically be described as chance that goes on throughout games, so based on this definition Unmanned has a plethora of alea going on in it. Different situations arise when you choose different things to say or things to do, so by choosing to say something like hitting on your flying mate or just doing some small talk there is a chance of different situations to come up, such as here getting mad at you or just having a normal conversation. There is also a lot of mimicry going on in Unmanned, as you choose different things to say to choose what type of person you want to be. You can talk to your son about how much of a badass you are killing terrorists all over the place, which would make you seem a little crazy, or you could talk to him about his visit to the doctor and his personal life which makes you seem more of a caring father. Either way, what you choose to say makes you the type of person you are made out to be.

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