Through the years I have noticed a paradigm shift in the
kinds of people that play games. As a child I remember the stigma that was
attached to videogame players, that they were all males that stayed inside
doing nothing but playing videogames, slowly growing fat in seclusion. Through
the years I have noticed that videogames have become more accessible to a wider
audience, creating two distinct types of consumers: the hardcore and the
casual.
Casual
gamers have become a target demographic of many software and hardware
developers such as Nintendo. Since Nintendo’s emergence as a world player in
videogames with consoles such as the Nintendo Entertainment System (NES), its
successor the Super Nintendo Entertainment System (SNES) and the Nintendo 64,
Nintendo has tailored its games to a more ‘Hardcore’ demographic. Classics such
as The Legend of Zelda, Super Mario World, Final Fantasy IV, Super
Mario 64 and The Legend of Zelda:
Ocarina of Time were often very difficult to play (Battletoads is probably the hardest game ever!) or incredibly
lengthy. The Legend of Zelda: Ocarina of
Time for example, took around 20-30 hours to complete the main quest, but
around 40-50 hours to get 100% completion. These games are very inaccessible
due to their difficulty or the time investment required to enjoy them.
Recently, Nintendo has switched their
demographic to the emerging ‘casual’ gamer with new hardware and software. The
Nintendo DS, released in 2004 was the first major shift to casual gaming for
the company, featuring innovative touch screen technology making it easy for
non-gamers to play, eliminating the learning curve of playing with buttons or
joysticks. The Nintendo Wii, released in
2006 featured similar innovation geared towards casual gamers with motion
controls that allow players to physically swing, jab and waggle to control
their on screen avatars. The software for these systems, like Cooking Mama (Nintendo DS) and Wii sports (Wii) made games attractive
to males and females of all ages. This demographic shift is best seen in the
advertisements for the Wii game system, often showing a little girl playing
virtual bowling with her eccentric grandpa. The Nintendo Wii and DS were a huge
success all over the world, the Wii breaking records (and television sets) in
its first month of sale.
Nintendo’s
new mantra of making games easily accessible has slowly seeped into games
usually reserved for the hardcore crowd. Examples of this include Mario Galaxy 2 and The Legend of Zelda: Skyward sword. Both games feature help for
players in the form of the characters Fi and the cosmic guide. The character
guide Fi in Zelda constantly informs
the player in the forms of tutorials explaining the use of new items, quests,
etc. In Mario Galaxy 2, after a
player fails several times in a level, the cosmic guide appears to Mario, which
if toggled can give the computer complete control of Mario who passes the
level.
The easier accessibility of these
newer games shows how casual gaming has affected the videogame market. Hardcore
gamers, now a minority amongst hordes of casual gamers, have spoken up against
this rise of the waggle generation of videogames, claiming that these games
decrease the value of videogames in general. Nevertheless, the paradigm shift
has proven successful for videogame developers, who are raking in more profits
than ever.
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