So I do
not know if anyone else has noticed a fundamental difference in shooter games
that are popular in Japan and shooter games that are popular in America, mainly
in that when a game in the shooter genre
is released it is popular either Japan or America but not both. This may be due
to a fundamental cultural difference and the way the culture perceives the
object and symbol of a gun.
If one
looks at the games that are successful in this genre in Japan such as Metroid,
Mega Man, or countless a number of “Mech” warfare games they will see a common
denominator, the gun is almost an extension on the protagonists body. If one
looks at shooter games that are popular in America such as Halo or Call of
Duty, the guns are disposable and replaceable and therefore only a tool of the
protagonist.
So why
is there an emphasis on the union of weapon and body in Japanese games? The
reason is linked to Japanese samurai’s code of honor Bushido. This code of
honor emphasizes that the sword is part of the warrior’s spirit and body, and
the samurai treated their swords as if they were part of their bodies. Therefore
in Japanese culture for a hero to be considered heroic, he or she must also
follow Bushido to an extent.
Conversely
in American culture guns have always been tools of liberation, one only needs
to look to history to see that Americans used guns to obtain their freedom in
the Revolutionary War. This idea of a gun as a tool of liberation has been
romanticized in American culture ever since and is evident in American shooter
games.
For
more on this you can check out Extra- Credits episode that goes into way more
depth:
http://extra-credits.net/episodes/the-myth-of-the-gun/
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