When I first heard the name “QWOP” in class I honestly had no idea what to expect. It confused
me why Sam, who normally is one of the first people to volunteer, had no desire
to undertake this game. But as soon as Preston began to play it all started to
make sense: it is almost impossible to move the runner.
After
watching someone with a lot of experience playing videogames struggle on a game
with such few rules and commands, I decided I wanted to try (without the
pressure of the entire class watching). I watched a Youtube video to kind of
get the process down before I began to see if it would help. However, even
with knowing the order to press the keys in, the timing of the game is
extremely difficult to get right. The farthest I made it was 6.8 m but I was
unable to time it right again and eventually gave up on the idea to duplicate
my score. Instead, I began to just try to make the runner completely flip over after
he fell (which took a while but eventually it did happen once). While the game only resulted in failure after
failure, I found it was hard to stop playing (either by the real rules or my
own).
What I find
the most interesting about the game QWOP
is that it creates a whole game based on the one thing everyone takes for
granted when playing almost all other games- the ability to run, or to just
move in general. For example, in Super
Mario Bros., the first thing the player does when they begin the game is
run to the right in the experimental space provided. Most controllers or keyboards
allow the player to run by simply hitting the left, right, up, or down
keys, but not in QWOP. QWOP forces the player to think how legs
actually work and use that knowledge to create the rhythm that your thighs and
calves use in real-life running. The fact that a game can be so memorizing and
difficult with the only rules being, “use the QWOP keys to move your legs,”
amazes me.
No comments:
Post a Comment