This week in class we discussed Ian
Bogost’s The Rhetoric of Video Games,
it was actually an article that I enjoyed. He was easy to understand and he got
his point across well. I thought his description of the game Animal Crossing was well done and
actually intrigued me into wanting to play the game.
Then when
we got to take a closer look at the game the whole time we started to play it I
was thinking through Bogost’s interpretation of the game which really helped me
see further into how the game is designed and the rules it sets. I thought it
was very interesting to see how the game defines its players by making you
answer specific questions that sort of have hidden meanings behind them. As
Bogost states in his article, “The
possibility space of play includes all of the gestures made possible by a set
of rules,” and his analysis of both Animal
Crossing and the McDonald’s Videogame
you definitely see how there are rules that define the game and how the player
manipulates those rules to suit them. That’s why every game is different for
each person because just because it is a game doesn’t mean that your own
personality doesn’t come through. Everyone plays a little differently and goes
about the game in a different sequence and style. I really found the last line
of the article to be a great summary of this and pulls together his whole opinion;
“Rather, we need to play video games in order to understand the possibility
spaces their rules create, and then to explore those possibility spaces and
accept, challenge, or reject them in our daily lives.”
Also I find his use of the different
forms of rhetoric to be helpful for our up coming paper. It definitely will aid
me in going through a game and picking up on the specifics that before this
class and article I probably would have never caught on to. Now I know that
there is procedural, verbal, and visual rhetoric.
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