Thursday, September 6, 2012

King of Kong and Gamers Today



My eyes have been truly opened to this notion of videogames becoming a sport. The “Twin Galaxies” company developed by an old time video game guru proves the growth of videogames. They cannot just be looked at for enjoyment purposes. These live competitions held at the arcade create pressure and at times, stress for each competitor. Speaking of stress, one of the Donkey Kong champions, Steve Wiebe, takes us through his ups and downs of completing this game.

In this documentary, I found it interesting that the producers focused in on Steve Wiebe and not Billy Mitchell. They portrayed Mitchell’s character as demeaning and arrogant. Is he really like that? One can only tell from true knowledge. Regardless, the life of a video game player requires a creative mind. Steve Wiebe used mathematics and physics to calculate and time out certain portions of this game. Therefore, the stereotype of the nerdy, secluded video gamer has been outdated.

Speaking in terms of productivity, videogames are actually quite productive today. The actual game may not be productive, but the video game industry is. The marketing for videogames is world known. They promote different games through apparel, for example, shirts, pants, and online clothing. In addition, the “marketplace” on Xbox allows a person to buy numerous items or tokens towards a specific game. A new perk to Xbox is the ability for gamers around the country to communicate over a microphone during the game. This capability connects all of us, allowing us to learn and explore the video game “world.” This world is an alternate reality for most gamers. For me, I am looking forward to more experiences in this “realm.” 

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